Friday, 17 December 2010
Tuesday, 23 November 2010
Tuesday, 14 September 2010
Thursday, 9 September 2010
Sunday, 5 September 2010
Saturday, 21 August 2010
Wednesday, 11 August 2010
My Finished Desk... i love it so.
Can everyone spot the sonic 1 references?
Bit of Mario there....
The Buddha, whose become somewhat of a mascot for us.
P diddy... in a coat made out of dead cats... that sing ill be missing you when he presses a button... and they have jewels in their mouths.
The tester was this draw, which has loads of characters Ive made over the years fused into it, as well as one disneyfied character.
Today my favourite doodle i did was of Abra the pokemon. Ive gotta squeeze in somewhere the 'abra used teleport... abra vanished'. I spent ages thinking which of the original 151 was my favourite (enough that i had to stare at it on my desk forever) and I came to the conclusion it was Abra, Kedabra and Alakazam. so its become the esteemed pokemon of my desk (the other two were better pokemon, just more irritating to draw... abra made sense).
This is the desk by the end of the day
On this side, as a direct result of running out of characters to do (and not wanting to resort to horseman), its devolved into small homages to my favourite games, as well as other little interesting things. Theres Link holding up the triforce, Pacman, some ghosts and a cherry, space invaders and asteroids. and at the top, 8 bit mario (whose turned out the best i believe.)
Over here is where im developing tomorrow, ive put my new wild bill hickock design on, A fallout esq design i did for Rich a while back, abra and even the red trainer from pokemon red. Tomorrow i am banning myself from anymore videogame references, so i need some new ideas!
Monday, 9 August 2010
Wednesday, 4 August 2010
Tuesday, 1 June 2010
Just finished another project, so im gonna be posting some of the wares of said project soon. ive been sorting out a piece of 3d specifically for showreel purposes of emmanuel creeping about, using the model ive already built. to do it all properly, ive created a storyboard, motion study of the movement (or main keyframes, which ever way you want to look at it) and animatic. not gonna bother posting that though.
along with this ive also finally had some ideas im happy with to put into a new short, so might have some artwork revolving around that up in the future... :)
Monday, 3 May 2010
Wednesday, 28 April 2010
as ive had a day of waiting on various cogs to turn i thought i would touch up on my modelling skills. without any reference (which was bad of me) i made this bloke up. wasnt really sure where he was going, but eventually got to a point where the chap looked like he needed an afro... so i gave him one. about 3 hours modelling, and relatively pleased :)heres a quick look at its topology.
Sunday, 25 April 2010
here is another illustration, not quite as good as the one below, more of a muck around in photoshop and the graphics tablet. its a samurai, i took reference from http://characterdesign.blogspot.com/ which had a coupla neat pictures done by Rad Sechris.
Saturday, 24 April 2010
Above here is a picture, of a mad, slightly serious scientist. was dead chuffed with the design and really got me working in illustrator alot more than i ever have previously (finally stopping using the photoshop polygonal lasso tool...)
he doesnt have a name. simon. simon is his name. yes, that'll do.
hopefully post another new illustration soon.
Friday, 26 March 2010
last week my friend hayley contacted me about a travelling moleskin diary, where artists were invited to add their own little interpretations to the theme "Food for Thought". so i wrote a story (a true story) of the time myself and my friend aaron happened upon stephen hawkin leaving pizza hut with a pizza box on his lap.
it looked alot like this:-
find out more about the Moleskin, about taking part and what-not, gubbins etc at
and thank you hayley and Thompson Brand Partners for an opportunity to draw some nonsense (although totally based on a true story.)
Wednesday, 24 March 2010
Saturday, 20 March 2010
original design by ROBERT PAGE @ TUBBYPHUNK.COM
http://www.virtualopera.co.uk/ Random Acess Memory | The Virtual Opera
Had a bit of spare time so put this together, however not complete, as he's still missing his nose! quite a funky client board methought....
(edit) heres the complete version!
Friday, 19 March 2010
original design by ROBERT PAGE @ TUBBYPHUNK.COM
Here is come of my working over the past few days, i finished off modelling the RAM chip, and then went about setting up a UV in the time honoured tradition of planar and cyndrical mapping. reletively painless, no issues as far as i can tell! i had a wee play around with some toon shaders, settled on a slight gradient on a toon shader, to allow for a more gradual change in tone.
Toon Shader with no adjustments. theres a wee charm about them.with a slight gradient however, it gives a really nice effect, which doesnt stumble into just being another shader.
Testing out the face.
This is a Blinn Shader, which is giving it alot of shine. also im not very happy about the texture/colours. need to match the source more.
This is more like it! Toon shaded, and more subtle texture.
(with fancy lighting) So Far... gonna do a quick test of animating the texture today, mebbes throw up a quick video of that. also gonna do the manips for the skeleton and bind it, mebbes a wee animation test of him bouncing about.
Sunday, 14 March 2010
wow, look at team kumo with enthusiasm and fun and stuff! kris and fran doing some camera work.
here we all are looking super fun on the last day, 3 laptops, 1 HD TV, 3 seperate showreels playing and one camera on a tripod.
Sunday, 7 March 2010
Thursday, 4 March 2010
Tuesday, 2 March 2010
Saturday, 27 February 2010
Before this was finished, we also did a quick xmas card for digital city, which was a bit of fun playing around with some different software.
ive been working on this music video with J6 films for the past couple of months, slowly but surely i think we're reaching a destination! its been an interesting learning experience, experimenting with nodes which animate to sound amplitude (as you can see on the surface of the Tetrahedron). Next week we hopfully will be going full on getting the maya files done and getting them rendered. looking forward to being able to work on the character animation showreel though, should be wicked supa fun.
A rough storyboard i did the other week for Stuart from Orange Panda, for a pitch to a client. the plot is about a bachelllorette party gone mad, where the police are being called in, and the news is covering it from different angles. sorry for the lack of annotation!