Friday, 19 March 2010

Rock Opera RAM stick. Random Acess Memory | The Virtual Opera

original design by ROBERT PAGE @ TUBBYPHUNK.COM

Early modelling.

Here is come of my working over the past few days, i finished off modelling the RAM chip, and then went about setting up a UV in the time honoured tradition of planar and cyndrical mapping. reletively painless, no issues as far as i can tell! i had a wee play around with some toon shaders, settled on a slight gradient on a toon shader, to allow for a more gradual change in tone.

Toon Shader with no adjustments. theres a wee charm about them.with a slight gradient however, it gives a really nice effect, which doesnt stumble into just being another shader.
Testing out the face.
This is a Blinn Shader, which is giving it alot of shine. also im not very happy about the texture/colours. need to match the source more.
This is more like it! Toon shaded, and more subtle texture.
(with fancy lighting) So Far... gonna do a quick test of animating the texture today, mebbes throw up a quick video of that. also gonna do the manips for the skeleton and bind it, mebbes a wee animation test of him bouncing about.

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