
i have never had so much fun animating, as i have when i did this.
whilst working on some idents, i decided to have a bit of fun with the artwork. brilliant fun.
This is a blog which shows off work im currently doing or have done, professional and personal.
(edit: i thought people would like to see the first iteration of the illustration, so you can see my working. Above is the version drawn directly into photoshop with a tablet, and below is that old fangled way of putting pens, or rather permenant markers, to paper. you can see where all the ideas were developing in the lower one, which then were taken forward into the upper one)
Motion Graphics Logo from Jardine Sage on Vimeo.
3D Emmanuel Maya Sequence from Jardine Sage on Vimeo.
my bad for not posting this already! heres a short animated sequence i did testing out the rig of emmanuel. used mental ray for nice lighting effects.. pretty happy with it. :)

its simon again, ive been using a graphics tablet to do somet traditional animation, in my breaks ive been fiddling with this far more elaborate illustration of simon. not totally happy with the lighting, but dont have anymore time to waste on him! onto other tibbits...



heres a quick look at its topology.
Havent posted any new content for a while mainly due to several projects im working on, and not being able to post the wares of my labour. as a result alot of my own ideas are falling by the wayside, but im planning to correct this, firstly by doing some fresh character design, just for the fun of it.
find out more about the Moleskin, about taking part and what-not, gubbins etc at

http://www.virtualopera.co.uk/ Random Acess Memory | The Virtual Opera

Toon Shader with no adjustments. theres a wee charm about them.with a slight gradient however, it gives a really nice effect, which doesnt stumble into just being another shader.
Testing out the face.
This is a Blinn Shader, which is giving it alot of shine. also im not very happy about the texture/colours. need to match the source more.


This is more like it! Toon shaded, and more subtle texture.

(with fancy lighting) So Far... gonna do a quick test of animating the texture today, mebbes throw up a quick video of that. also gonna do the manips for the skeleton and bind it, mebbes a wee animation test of him bouncing about.
Institute of Digital Innovation Xmas Card from Mark Hill on Vimeo.